
- 2023–2025
VIVE Desk
An immersive productivity workspace for spatial computing. I developed and refined Unity client interactions for hands, workspace configuration, and window manipulation.
- XR
- Spatial Interaction
- Unity
// Hey there · I'm Kerina
Currently building immersive products at HTC.

An immersive productivity workspace for spatial computing. I developed and refined Unity client interactions for hands, workspace configuration, and window manipulation.

Hands-on exhibits using physical sensors, RFID, Arduino, projection, and Unity to introduce local culture.

Exploring how an affective agent and learning companion shape learning outcomes and attitudes.
More work across virtual reality, AR experiences, and interactive installations.

A VR workplace simulation for people with disabilities, with interactive tasks and speech recognition.

A location-based cultural heritage experience combining GPS navigation, audio tours, role-playing tasks, and AR creatures.

A digital exhibition guide and customized poppy-card experience synchronized across multiple computers and delivered by QR code.

A bus-driving simulation and interactive phone booth for learning traffic rules through hands-on tasks.

An interactive projected book that responds to page turns and touch, connecting physical reading gestures with digital museum content.

An interactive pipeline inspection exhibit where visitors scan a physical floor to locate simulated faults.
/ 03 · About
Hi, I'm Kerina — officially Huei-Jhen Ciou.
I've always enjoyed puzzle games, not just for finding solutions, but for understanding why things work the way they do. That curiosity extends beyond games: I often find myself observing everyday interactions, imagining how others experience them, and wondering whether there might be a better approach.
Professionally, I'm a software engineer with over seven years of experience building immersive and interactive systems. My work spans Unity, cross-platform development, and spatial interaction.
Through my work, I've become increasingly interested in the decisions behind interaction design. I enjoy exploring alternative solutions, but I've also learned that what seems intuitive to me may not work equally well for others.
